http://www.raywenderlich.com/70344/unity-2d-tutorial-physics-and-screen-sizes
http://www.aeonphyxius.com/2013/03/how-to-force-an-object-to-stay-in-the-visible-camera-area-in-unity/
My code:
/// <summary>
/// Restrict the player to the camera's boundaries
/// </summary>
private void LimitPlayerToCamera ()
{
_playerPos.x = Mathf.Clamp ( transform.position.x ,
CameraBehaviour.instance.transform.position.x - _widthOrtho + _playerBoundSize.x ,
CameraBehaviour.instance.transform.position.x + _widthOrtho - _playerBoundSize.x );
_playerPos.y = Mathf.Clamp ( transform.position.y ,
CameraBehaviour.instance.transform.position.y - Camera.main.orthographicSize + _playerBoundSize.y ,
CameraBehaviour.instance.transform.position.y + Camera.main.orthographicSize - _playerBoundSize.y );
transform.position = _playerPos;
}
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