21 Nov 2012

ZERO DIVISION


BLEACH CH 517 - The Stairway to Heaven

myEdit



19 Nov 2012

Anime movie posters


Naruto Shippuden: Road to ninja


Fairy Tail: Priestess of the Phoenix

10 Nov 2012

I want THIS!!!


I guess that I am not the only one who just loves Ichigo's hoodie jacket. I mean, look at the design... Bleach fans, like me, is willing to pay in order to get that hands on it. It is just too awesome!!!

21 Oct 2012

SimSocial


My Sim is celebrating Halloween

24 Aug 2012

OPENGL C++

Demonstrates basic use of GLUT toolkit for CS248 video game assignment: theLink

glutTimerFunc(): LINK

glutGet(GLUT_ELAPSED_TIME): LINK 1

glutGet(GLUT_ELAPSED_TIME) @ gamedev.net

23 Aug 2012

Mavis Vermilion


Fairy Tail CH 289


Fairy Tail CH 290


Mavis crying


Fairy Tail CH 292


3 Aug 2012

Right Click Menu

//-------------------------------------------------------------------------
// Draw skybox
//-------------------------------------------------------------------------
#include < ::iostream >
#include "myengine.h"
#include "GL/glut.h"
#include "GL/freeglut.h"

#include < ::windows.h > // WinApi header
#include < ::mmsystem.h>

/* process menu option 'op' */
void menu(int op)
{
switch(op) {
case 'Q':
case 'q':
exit(0);
break;
default:
break;
}
}

/* executed when a regular key is pressed */
void keyboardDown(unsigned char key, int x, int y)
{
switch(key) {
case 'Y':
case 'y':
PlaySound(TEXT("tada.wav"), NULL, SND_ASYNC | SND_LOOP); // music
break;

case 'N':
case 'n':
PlaySound(NULL, 0, 0); // stop music
break;

case 'Q':
case 'q':
case 27: // ESC
exit(0);
break;
}
}

/* executed when a special key is pressed */
void keyboardSpecialDown(int k, int x, int y) {

}

/* reshaped window */
void reshape(int width, int height) {

GLfloat fieldOfView = 90.0f;
glViewport (0, 0, (GLsizei) width, (GLsizei) height);

glMatrixMode (GL_PROJECTION);
glLoadIdentity();
gluPerspective(fieldOfView, (GLfloat) width/(GLfloat) height, 0.1, 1000.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

/* executed when button 'button' is put into state 'state' at screen position ('x', 'y') */
void mouseClick(int button, int state, int x, int y) {

}

/* executed when the mouse moves to position ('x', 'y') */
void mouseMotion(int x, int y) {

}

/* render the scene */
void RenderScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearDepth( 1.0 );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LESS );
glMatrixMode(GL_MODELVIEW);

glLoadIdentity();

/* render the scene here */
glColor3f(0.8f,0.0f,1.0f);
glBegin(GL_QUADS); // draw background quad
glVertex3f(-2.0f, 1.0f, -8.0f);
glVertex3f( 1.0f, 1.0f, -8.0f);
glVertex3f( 1.0f,-1.0f, -8.0f);
glVertex3f(-2.0f,-1.0f, -8.0f);
glEnd();

glFlush();
glDisable( GL_DEPTH_TEST );
glutSwapBuffers();
}

/* executed when program is idle */
void idle() {

}

/* initialize OpenGL settings */
void initGL(int width, int height)
{
//reshape(width, height);

glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glShadeModel( GL_SMOOTH );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glDepthFunc(GL_LEQUAL);
}

/* initialize GLUT settings, register callbacks, enter main loop */
int main(int argc, char** argv)
{
glutInit(&argc, argv);

glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize( 800, 600 );
glutInitWindowPosition(100, 100);
glutCreateWindow("Perspective's GLUT Template");

// register glut call backs
glutKeyboardFunc( keyboardDown );
glutSpecialFunc( keyboardSpecialDown );
glutMouseFunc( mouseClick );
glutMotionFunc( mouseMotion );
glutReshapeFunc( reshape);
glutDisplayFunc( RenderScene );
glutIdleFunc( idle );
glutIgnoreKeyRepeat(true); // ignore keys held down

// create a sub menu
int subMenu = glutCreateMenu(menu);
glutAddMenuEntry("No", 0);
glutAddMenuEntry("Yes", 'q');

// create main "right click" menu
glutCreateMenu(menu);
glutAddSubMenu("Quit?", subMenu);
//glutAddMenuEntry("Quit", 'q');
glutAttachMenu(GLUT_RIGHT_BUTTON);

initGL(800, 600);

glutMainLoop();
return 0;
}

26 Mar 2012

The first chunk of numbers gives you "I <3 YOU" and the second chunk of numbers will give you "THE GAME". Cool huh?

669966666669999996669999996669966669966669999666669966669966
669966666699999999699999999669966669966699669966669966669966
669966666669999999999999996669966669966996666996669966669966
669966666666699999999999966666699996666996666996669966669966
669966666666666999999996666666669966666996666996669966669966
669966666666666669999666666666669966666699669966669966669966
669966666666666666996666666666669966666669999666666999999666

6655555556566656555556665555565555565666665655555666
6666656666566656566666665666665666565656565656666666
6666656666555556555556665655565555565665665655555666
6666656666566656566666665666565666565666665656666666
6666656666566656555556665555565666565666665655555666

Step 1: highlight one paragraph above.
Step 2: press f3 on you keyboard

25 Mar 2012

::KUROSHITUSJI::



This was my desktop wallpaper. Look at the resolution and the quality!

4 Mar 2012

DNSEA Skill



MERCENARY -> Barbarian (V1, before skill reset)



MERCENARY -> Barbarian (V1, after skill reset)




SWORD MASTER-> Moon Lord

15 Jan 2012

Kuroshitsuji OVA - Welcome to the Phantomhives!



Sebastian feeds the "Lady"...*Imagines him feeding me*

8 Jan 2012



http://fc02.deviantart.net/fs18/f/2007/171/4/c/Bleach__Aizen_Sketch_by_dazwolf.jpg
TUMBLR background 1.





TUMBLR background 2.