7 Dec 2013

SnK cursor

Made by me

Large version

Small version

Large version
Small version
Hand version

6 Dec 2013

shingeki no kyojin


I have finally found the shingeki no chibi salute version here!

V1

V1.1

V2

30 Sept 2013

Free!

I am currently watching Free! and I know it is kind of late.

I love their anime ED/OP as they are very catchy!

Listen to it here

I will edit that image (above) and set it as my new tumblr background




6 Sept 2013

Kuroshitsuji tumblr


SebaCiel background

Kuroshitsuji logo

5 Sept 2013

Avatar tumblr

Avatar Four Nations

Avatar post icons

Result

3 Sept 2013

KHR EP 199

Mukuro-sama & Chrome-chan



Kya~ ><

19 Jun 2013

SG Haze

Today, the haze is very thick!! You can literally see the haze in front of you. There are some people wearing masks as haze is not good for the immune system. By the time I reached home, my eyes were very dry.

15 Jun 2013

Pikachu~~






OMG!!! Blogger has finally became more friendly!!! I can finally align the image and set the image preview size!!

1 May 2013

Toshiro Hitsugaya




Can't find the source.

20 Mar 2013

15 Mar 2013

HXH: Phantom Rogue

As a treat, for those watching the movie with three other friends, you can also get the an exclusive movie hamper containing a signed Shiki board(autograph board) and four A1 Poster of the movie. Just purchase a minimum of 4 tickets and you can the hamper containing the goodies~


> I want to watch HXH: Phantom Rouge!



Above is how the Shiki board looks like.

22 Feb 2013

One Piece Movie


One Piece Film Z in Singapore Cathay 2013.


Free A1 size Poster!

21 Nov 2012

ZERO DIVISION


BLEACH CH 517 - The Stairway to Heaven

myEdit



19 Nov 2012

Anime movie posters


Naruto Shippuden: Road to ninja


Fairy Tail: Priestess of the Phoenix

10 Nov 2012

I want THIS!!!


I guess that I am not the only one who just loves Ichigo's hoodie jacket. I mean, look at the design... Bleach fans, like me, is willing to pay in order to get that hands on it. It is just too awesome!!!

21 Oct 2012

SimSocial


My Sim is celebrating Halloween

24 Aug 2012

OPENGL C++

Demonstrates basic use of GLUT toolkit for CS248 video game assignment: theLink

glutTimerFunc(): LINK

glutGet(GLUT_ELAPSED_TIME): LINK 1

glutGet(GLUT_ELAPSED_TIME) @ gamedev.net

23 Aug 2012

Mavis Vermilion


Fairy Tail CH 289


Fairy Tail CH 290


Mavis crying


Fairy Tail CH 292


3 Aug 2012

Right Click Menu

//-------------------------------------------------------------------------
// Draw skybox
//-------------------------------------------------------------------------
#include < ::iostream >
#include "myengine.h"
#include "GL/glut.h"
#include "GL/freeglut.h"

#include < ::windows.h > // WinApi header
#include < ::mmsystem.h>

/* process menu option 'op' */
void menu(int op)
{
switch(op) {
case 'Q':
case 'q':
exit(0);
break;
default:
break;
}
}

/* executed when a regular key is pressed */
void keyboardDown(unsigned char key, int x, int y)
{
switch(key) {
case 'Y':
case 'y':
PlaySound(TEXT("tada.wav"), NULL, SND_ASYNC | SND_LOOP); // music
break;

case 'N':
case 'n':
PlaySound(NULL, 0, 0); // stop music
break;

case 'Q':
case 'q':
case 27: // ESC
exit(0);
break;
}
}

/* executed when a special key is pressed */
void keyboardSpecialDown(int k, int x, int y) {

}

/* reshaped window */
void reshape(int width, int height) {

GLfloat fieldOfView = 90.0f;
glViewport (0, 0, (GLsizei) width, (GLsizei) height);

glMatrixMode (GL_PROJECTION);
glLoadIdentity();
gluPerspective(fieldOfView, (GLfloat) width/(GLfloat) height, 0.1, 1000.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

/* executed when button 'button' is put into state 'state' at screen position ('x', 'y') */
void mouseClick(int button, int state, int x, int y) {

}

/* executed when the mouse moves to position ('x', 'y') */
void mouseMotion(int x, int y) {

}

/* render the scene */
void RenderScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearDepth( 1.0 );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LESS );
glMatrixMode(GL_MODELVIEW);

glLoadIdentity();

/* render the scene here */
glColor3f(0.8f,0.0f,1.0f);
glBegin(GL_QUADS); // draw background quad
glVertex3f(-2.0f, 1.0f, -8.0f);
glVertex3f( 1.0f, 1.0f, -8.0f);
glVertex3f( 1.0f,-1.0f, -8.0f);
glVertex3f(-2.0f,-1.0f, -8.0f);
glEnd();

glFlush();
glDisable( GL_DEPTH_TEST );
glutSwapBuffers();
}

/* executed when program is idle */
void idle() {

}

/* initialize OpenGL settings */
void initGL(int width, int height)
{
//reshape(width, height);

glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glShadeModel( GL_SMOOTH );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glDepthFunc(GL_LEQUAL);
}

/* initialize GLUT settings, register callbacks, enter main loop */
int main(int argc, char** argv)
{
glutInit(&argc, argv);

glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize( 800, 600 );
glutInitWindowPosition(100, 100);
glutCreateWindow("Perspective's GLUT Template");

// register glut call backs
glutKeyboardFunc( keyboardDown );
glutSpecialFunc( keyboardSpecialDown );
glutMouseFunc( mouseClick );
glutMotionFunc( mouseMotion );
glutReshapeFunc( reshape);
glutDisplayFunc( RenderScene );
glutIdleFunc( idle );
glutIgnoreKeyRepeat(true); // ignore keys held down

// create a sub menu
int subMenu = glutCreateMenu(menu);
glutAddMenuEntry("No", 0);
glutAddMenuEntry("Yes", 'q');

// create main "right click" menu
glutCreateMenu(menu);
glutAddSubMenu("Quit?", subMenu);
//glutAddMenuEntry("Quit", 'q');
glutAttachMenu(GLUT_RIGHT_BUTTON);

initGL(800, 600);

glutMainLoop();
return 0;
}