21 Nov 2012
19 Nov 2012
10 Nov 2012
I want THIS!!!
I guess that I am not the only one who just loves Ichigo's hoodie jacket. I mean, look at the design... Bleach fans, like me, is willing to pay in order to get that hands on it. It is just too awesome!!!
21 Oct 2012
24 Aug 2012
OPENGL C++
Demonstrates basic use of GLUT toolkit for CS248 video game assignment: theLink
glutTimerFunc(): LINK
glutGet(GLUT_ELAPSED_TIME): LINK 1
glutGet(GLUT_ELAPSED_TIME) @ gamedev.net
glutTimerFunc(): LINK
glutGet(GLUT_ELAPSED_TIME): LINK 1
glutGet(GLUT_ELAPSED_TIME) @ gamedev.net
23 Aug 2012
3 Aug 2012
Right Click Menu
//-------------------------------------------------------------------------
// Draw skybox
//-------------------------------------------------------------------------
#include < ::iostream >
#include "myengine.h"
#include "GL/glut.h"
#include "GL/freeglut.h"
#include < ::windows.h > // WinApi header
#include < ::mmsystem.h>
/* process menu option 'op' */
void menu(int op)
{
switch(op) {
case 'Q':
case 'q':
exit(0);
break;
default:
break;
}
}
/* executed when a regular key is pressed */
void keyboardDown(unsigned char key, int x, int y)
{
switch(key) {
case 'Y':
case 'y':
PlaySound(TEXT("tada.wav"), NULL, SND_ASYNC | SND_LOOP); // music
break;
case 'N':
case 'n':
PlaySound(NULL, 0, 0); // stop music
break;
case 'Q':
case 'q':
case 27: // ESC
exit(0);
break;
}
}
/* executed when a special key is pressed */
void keyboardSpecialDown(int k, int x, int y) {
}
/* reshaped window */
void reshape(int width, int height) {
GLfloat fieldOfView = 90.0f;
glViewport (0, 0, (GLsizei) width, (GLsizei) height);
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
gluPerspective(fieldOfView, (GLfloat) width/(GLfloat) height, 0.1, 1000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/* executed when button 'button' is put into state 'state' at screen position ('x', 'y') */
void mouseClick(int button, int state, int x, int y) {
}
/* executed when the mouse moves to position ('x', 'y') */
void mouseMotion(int x, int y) {
}
/* render the scene */
void RenderScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearDepth( 1.0 );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LESS );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/* render the scene here */
glColor3f(0.8f,0.0f,1.0f);
glBegin(GL_QUADS); // draw background quad
glVertex3f(-2.0f, 1.0f, -8.0f);
glVertex3f( 1.0f, 1.0f, -8.0f);
glVertex3f( 1.0f,-1.0f, -8.0f);
glVertex3f(-2.0f,-1.0f, -8.0f);
glEnd();
glFlush();
glDisable( GL_DEPTH_TEST );
glutSwapBuffers();
}
/* executed when program is idle */
void idle() {
}
/* initialize OpenGL settings */
void initGL(int width, int height)
{
//reshape(width, height);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glShadeModel( GL_SMOOTH );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glDepthFunc(GL_LEQUAL);
}
/* initialize GLUT settings, register callbacks, enter main loop */
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize( 800, 600 );
glutInitWindowPosition(100, 100);
glutCreateWindow("Perspective's GLUT Template");
// register glut call backs
glutKeyboardFunc( keyboardDown );
glutSpecialFunc( keyboardSpecialDown );
glutMouseFunc( mouseClick );
glutMotionFunc( mouseMotion );
glutReshapeFunc( reshape);
glutDisplayFunc( RenderScene );
glutIdleFunc( idle );
glutIgnoreKeyRepeat(true); // ignore keys held down
// create a sub menu
int subMenu = glutCreateMenu(menu);
glutAddMenuEntry("No", 0);
glutAddMenuEntry("Yes", 'q');
// create main "right click" menu
glutCreateMenu(menu);
glutAddSubMenu("Quit?", subMenu);
//glutAddMenuEntry("Quit", 'q');
glutAttachMenu(GLUT_RIGHT_BUTTON);
initGL(800, 600);
glutMainLoop();
return 0;
}
// Draw skybox
//-------------------------------------------------------------------------
#include < ::iostream >
#include "myengine.h"
#include "GL/glut.h"
#include "GL/freeglut.h"
#include < ::windows.h > // WinApi header
#include < ::mmsystem.h>
/* process menu option 'op' */
void menu(int op)
{
switch(op) {
case 'Q':
case 'q':
exit(0);
break;
default:
break;
}
}
/* executed when a regular key is pressed */
void keyboardDown(unsigned char key, int x, int y)
{
switch(key) {
case 'Y':
case 'y':
PlaySound(TEXT("tada.wav"), NULL, SND_ASYNC | SND_LOOP); // music
break;
case 'N':
case 'n':
PlaySound(NULL, 0, 0); // stop music
break;
case 'Q':
case 'q':
case 27: // ESC
exit(0);
break;
}
}
/* executed when a special key is pressed */
void keyboardSpecialDown(int k, int x, int y) {
}
/* reshaped window */
void reshape(int width, int height) {
GLfloat fieldOfView = 90.0f;
glViewport (0, 0, (GLsizei) width, (GLsizei) height);
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
gluPerspective(fieldOfView, (GLfloat) width/(GLfloat) height, 0.1, 1000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/* executed when button 'button' is put into state 'state' at screen position ('x', 'y') */
void mouseClick(int button, int state, int x, int y) {
}
/* executed when the mouse moves to position ('x', 'y') */
void mouseMotion(int x, int y) {
}
/* render the scene */
void RenderScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearDepth( 1.0 );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LESS );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/* render the scene here */
glColor3f(0.8f,0.0f,1.0f);
glBegin(GL_QUADS); // draw background quad
glVertex3f(-2.0f, 1.0f, -8.0f);
glVertex3f( 1.0f, 1.0f, -8.0f);
glVertex3f( 1.0f,-1.0f, -8.0f);
glVertex3f(-2.0f,-1.0f, -8.0f);
glEnd();
glFlush();
glDisable( GL_DEPTH_TEST );
glutSwapBuffers();
}
/* executed when program is idle */
void idle() {
}
/* initialize OpenGL settings */
void initGL(int width, int height)
{
//reshape(width, height);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glShadeModel( GL_SMOOTH );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glDepthFunc(GL_LEQUAL);
}
/* initialize GLUT settings, register callbacks, enter main loop */
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize( 800, 600 );
glutInitWindowPosition(100, 100);
glutCreateWindow("Perspective's GLUT Template");
// register glut call backs
glutKeyboardFunc( keyboardDown );
glutSpecialFunc( keyboardSpecialDown );
glutMouseFunc( mouseClick );
glutMotionFunc( mouseMotion );
glutReshapeFunc( reshape);
glutDisplayFunc( RenderScene );
glutIdleFunc( idle );
glutIgnoreKeyRepeat(true); // ignore keys held down
// create a sub menu
int subMenu = glutCreateMenu(menu);
glutAddMenuEntry("No", 0);
glutAddMenuEntry("Yes", 'q');
// create main "right click" menu
glutCreateMenu(menu);
glutAddSubMenu("Quit?", subMenu);
//glutAddMenuEntry("Quit", 'q');
glutAttachMenu(GLUT_RIGHT_BUTTON);
initGL(800, 600);
glutMainLoop();
return 0;
}
24 Jun 2012
28 May 2012
26 Mar 2012
The first chunk of numbers gives you "I <3 YOU" and the second chunk of numbers will give you "THE GAME". Cool huh?
669966666669999996669999996669966669966669999666669966669966
669966666699999999699999999669966669966699669966669966669966
669966666669999999999999996669966669966996666996669966669966
669966666666699999999999966666699996666996666996669966669966
669966666666666999999996666666669966666996666996669966669966
669966666666666669999666666666669966666699669966669966669966
669966666666666666996666666666669966666669999666666999999666
6655555556566656555556665555565555565666665655555666
6666656666566656566666665666665666565656565656666666
6666656666555556555556665655565555565665665655555666
6666656666566656566666665666565666565666665656666666
6666656666566656555556665555565666565666665655555666
Step 1: highlight one paragraph above.
Step 2: press f3 on you keyboard
669966666669999996669999996669966669966669999666669966669966
669966666699999999699999999669966669966699669966669966669966
669966666669999999999999996669966669966996666996669966669966
669966666666699999999999966666699996666996666996669966669966
669966666666666999999996666666669966666996666996669966669966
669966666666666669999666666666669966666699669966669966669966
669966666666666666996666666666669966666669999666666999999666
6655555556566656555556665555565555565666665655555666
6666656666566656566666665666665666565656565656666666
6666656666555556555556665655565555565665665655555666
6666656666566656566666665666565666565666665656666666
6666656666566656555556665555565666565666665655555666
Step 1: highlight one paragraph above.
Step 2: press f3 on you keyboard
25 Mar 2012
6 Mar 2012
4 Mar 2012
DNSEA Skill
15 Jan 2012
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